I now know Polling is not used when using the video driver.
I think the problem lies in the mirror driver. Let me tell you why:
In BOOL vncDesktopThread::handle_driver_changes, the number of changes is requested from the shared video memory:
int counter=m_desktop-> pchanges_buf ->counter;
If the ...
Search found 3 matches
- 2010-06-08 15:05
- Forum: Feature requests
- Topic: Fullscreen OpenGL in windows 7
- Replies: 6
- Views: 19938
- 2010-06-02 09:27
- Forum: Feature requests
- Topic: Fullscreen OpenGL in windows 7
- Replies: 6
- Views: 19938
Re: Fullscreen OpenGL in windows 7
My knowledge of C++ is very limited, but I know c# and java.
I'm editing the vncDesktop::FastDetectChanges function, used by Poll Full Screen to find the changed region:
HWND hDeskWnd = GetDesktopWindow();
HWND hwnd = GetDesktopWindow();
//HWND hwnd = WindowFromPoint(point);
I have changed the ...
I'm editing the vncDesktop::FastDetectChanges function, used by Poll Full Screen to find the changed region:
HWND hDeskWnd = GetDesktopWindow();
HWND hwnd = GetDesktopWindow();
//HWND hwnd = WindowFromPoint(point);
I have changed the ...
- 2010-05-30 11:27
- Forum: Feature requests
- Topic: Fullscreen OpenGL in windows 7
- Replies: 6
- Views: 19938
Fullscreen OpenGL in windows 7
Hello,
I want to remote controll a fullscreen opengl game under windows 7.
I have tested different VNC servers (tightVNC, tigerVNC, RealVNC, TeamViewer) but none of them renders the openGL. The UltraVNC server capture the frame, but only refreshes when there is a GDI window on top. Could you ...
I want to remote controll a fullscreen opengl game under windows 7.
I have tested different VNC servers (tightVNC, tigerVNC, RealVNC, TeamViewer) but none of them renders the openGL. The UltraVNC server capture the frame, but only refreshes when there is a GDI window on top. Could you ...