Infact, Here's a slimmed version for your needs. (in the code i posted there ^ i was going to bitblit)
// mirror.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "videodriver.h"
BITMAPFILEHEADER *BitmapHeader = ( BITMAPFILEHEADER* ) malloc( sizeof ...
After more 1 000 000 (one million) views on forum for 1.5.0.x development versions... and 1.6.0.0 version
A new stable version, UltraVNC 1.6.1.0 and UltraVNC SC 1.6.1.0 have been released: https://forum.uvnc.com/viewtopic.php?t=38080
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Important: Please update to latest version before to create a reply, a topic or an issue: https://forum.uvnc.com/viewtopic.php?t=37864
Forum password change request: https://forum.uvnc.com/viewtopic.php?t=38078
Development: UltraVNC development is always here... Any help is welcome.
A new development version, UltraVNC 1.6.3.0-dev has been released, please test it: https://forum.uvnc.com/viewtopic.php?t=38091
Feedback is welcome
Join us on social networks and share our announcements:
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A new stable version, UltraVNC 1.6.1.0 and UltraVNC SC 1.6.1.0 have been released: https://forum.uvnc.com/viewtopic.php?t=38080
Feedback is welcome
Celebrating the 22th anniversary of the UltraVNC (25th anniversary since the laying of the foundation stone): https://forum.uvnc.com/viewtopic.php?t=38031
Important: Please update to latest version before to create a reply, a topic or an issue: https://forum.uvnc.com/viewtopic.php?t=37864
Forum password change request: https://forum.uvnc.com/viewtopic.php?t=38078
Development: UltraVNC development is always here... Any help is welcome.
A new development version, UltraVNC 1.6.3.0-dev has been released, please test it: https://forum.uvnc.com/viewtopic.php?t=38091
Feedback is welcome
Join us on social networks and share our announcements:
- Website: https://uvnc.com/
- GitHub: https://github.com/ultravnc
- Mastodon: https://mastodon.social/@ultravnc
- Bluesky/AT Protocol: https://bsky.app/profile/ultravnc.bsky.social
- Facebook: https://www.facebook.com/ultravnc1
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- OpenHub: https://openhub.net/p/ultravnc
Search found 2 matches
- 2011-11-03 13:13
- Forum: Developer discussions (mainly user-mode)
- Topic: How to save myframebuffer as a bmp file
- Replies: 2
- Views: 3697
- 2011-11-03 13:07
- Forum: Developer discussions (mainly user-mode)
- Topic: How to save myframebuffer as a bmp file
- Replies: 2
- Views: 3697
Re: How to save myframebuffer as a bmp file
Hey I was just playing and working on this.
I got this, it works for me:
http://pastebin.com/7LbCh1fW
// mirror.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "videodriver.h"
void trackChanges( PCHANGES_BUF, int );
void Draw( void ...
I got this, it works for me:
http://pastebin.com/7LbCh1fW
// mirror.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "videodriver.h"
void trackChanges( PCHANGES_BUF, int );
void Draw( void ...