After more 1 000 000 (one million) views on forum for 1.5.0.x development versions... and 1.6.0.0 version
A new stable version, UltraVNC 1.6.1.0 and UltraVNC SC 1.6.1.0 have been released: https://forum.uvnc.com/viewtopic.php?t=38080
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Development: UltraVNC development is always here... Any help is welcome.
A new development version, UltraVNC 1.6.3.0-dev has been released, please test it: https://forum.uvnc.com/viewtopic.php?t=38091
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Search found 2 matches

by robingchan
2011-11-03 13:13
Forum: Developer discussions (mainly user-mode)
Topic: How to save myframebuffer as a bmp file
Replies: 2
Views: 3697

Re: How to save myframebuffer as a bmp file

Infact, Here's a slimmed version for your needs. (in the code i posted there ^ i was going to bitblit)

// mirror.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include "videodriver.h"

BITMAPFILEHEADER *BitmapHeader = ( BITMAPFILEHEADER* ) malloc( sizeof ...
by robingchan
2011-11-03 13:07
Forum: Developer discussions (mainly user-mode)
Topic: How to save myframebuffer as a bmp file
Replies: 2
Views: 3697

Re: How to save myframebuffer as a bmp file

Hey I was just playing and working on this.

I got this, it works for me:

http://pastebin.com/7LbCh1fW

// mirror.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include "videodriver.h"

void trackChanges( PCHANGES_BUF, int );
void Draw( void ...